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Showing posts with label National Endowment for the Arts. Show all posts
Showing posts with label National Endowment for the Arts. Show all posts

Friday, March 8, 2013

HERadventure: Premiere Day for $100K NEA Grantee

    Earth is the source of a "spreading darkness, mysterious in its origin, ruthless in its destruction." That darkness emanates from "societal issues affecting the women of Earth." So says HERadventure, a "multi-episode, augmented reality computer game" developed with the support of Spelman College in Atlanta and a $100,000 National Endowment for the Arts grant.  I first called attention to HERadventure in January, and now the day has arrived for taxpayers to find out if they got their money's worth.
    Today, International Women’s Day, March 8, was chosen as the launch date for the "transmedia, interactive" story, and Beets Cafe in Austin, Texas is the place.  The listing at Eventbrite.com says that the "event will include a demo and talk back with award-winning and pioneer filmmaker Ayoka Chenzira and Emmy nominated producer, HaJ who will share their unique experiencing behind HERadventure."  As of Thursday evening, 36 tickets remained for the free event.  It is not clear how many tickets were available to begin with or what the seating capacity is at Beets.
    A website for HERadventure is now live, although it is rather sparse.  However, a "press kit" is available on the site with a detailed synopsis of the movie/game. Some excerpts:

A universal truth, across space and time, and to all things: Everything is connected. HERadventure, reveals that incivility anywhere is a threat to civility everywhere; that evil seeded on one planet can feed evil on another. That is where the story begins: on another planet, another world entirely….
Xamtha.  A once-great planet -- a thriving civilization of women leaders and noble warriors -- is slowly being consumed by a spreading darkness, mysterious in its origin, ruthless in its destruction.  The elite warrior corps of Xamtha, the Glovebearers, has been dispatched to combat this dark force, and to protect the very source of Xamthan life -- its Life Energy Force.  Harnessed from the roots of precious trees, the Life Energy Force is all that stands between the Xamthans and utter extinction. And it is slowly being eaten away by the corrosiveness of the encroaching darkness... 
...energy signatures of the dark force indicate that it is originating from another planet: Earth.  Determined to stop the dark force at its source, Zira goes through the portal against Her’s protestations... 
On Earth, Her enlists the assistance of you, the audience-turned-Player, and the adventure becomes an interactive experience in which conflicts through instances of social injustice must be overcome through a series of game-mode challenges.  Her comes upon various scenarios of societal issues affecting the women of Earth -- discrimination, domestic violence, sexual predation among them -- and in finding that the root of these evils is the root all evil, she finds her voice and a great unknown strength.
    There is even a short video clip on the website of Her herself pleading for help.

    HERadventure also has an account on Twitter, as well, and a Facebook page.  Most recently, a promotional trailer was posted on YouTube:




    “We are experimenting with ways to address social issues, personally engage viewers and reach them where they get entertainment / education in the digital age” said Ayoka. “Stories and superheroes developed for the new digital film and gaming formats seldom include women of color. HERadventure will not only address this issue but engage more young women through gaming and illuminate the interconnectivity of us all,” said HaJ.  Today, the world will get to judge for itself how far these two collaborators have come in achieving their goals.  And whether or not it was worth the $100,000.

Tuesday, January 22, 2013

Good Badges, Evil Badges

    The $100,000 NEA grant for HERadventure that I wrote about two weeks ago has got some competition. This time, however, it is the University of California coughing up the funds. In a hands-across-the-country gesture, New York University's Steinhardt School of Cultural, Education, and Human Development announced that its Paulette Goddard Professor in Digital Media and Learning Sciences Jan L. Plass has received a $173,000 grant from "the Digital Media and Learning Research Competition of the University of California Humanities Research Institute for a project titled, “Good Badges, Evil Badges? An Empirical Inquiry into the Impact of Badge Design on Goal Orientation and Learning.’"

    I am not making up any of that.

    Perhaps "Badge Design" is throwing you for a loop? The announcement goes on to explain:
Video games have often used badges as a measure of achievement, from completing a specific task to showing mastery over a particular skill set. In order to realize the potential of badges on lifelong learning, the researchers will be studying the effect of different badge design on players’ attitudes and achievements.

    So "badges" are a digital pat on the back for players who make progress in their game of choice that encourage them to move on to bigger and better... levels of the game. A virtual trophy out of various patterns of colored lights on a video screen. An eBadge.

    Next, here's how the study will work:
The study will look at commercial games as well as the educational geometry-concept game, Noobs vs. Leets, to learn how the presence or absence of badges and trophies affects game play and motivation. Video recordings of gameplay will be analyzed for trends and insight into participants’ perception and valuation of badges as part of their gameplay experience and for changes in gameplay patterns when a player receives a badge.
The study will collect empirical evidence that will inform the discourse on the purpose and function and badges, and enable the researchers to develop theory-based, empirically validated design patterns to support badge designers and issuers in their design decisions.
     I believe that's pretty self-explanatory. And yet somehow at the same time wildly incomprehensible.

    The taxpayers of California and students at the University of California (and perhaps New York University as well, since I assume NYU might have to kick in some lunch money at least) may be looking with envy at HERadventure before all is said and done. After all, how can "badge design" hope to compete with an alien superhero charged with saving the auras of Earth’s women by fighting climate change? And for $73,000 less. The NEA knows a bargain when it sees one.

Wednesday, January 9, 2013

The NEA's Excellent HERadventure [Updated]

    During my politically formative years, the National Endowment for the Arts was a frequent target of derision from conservatives and Republicans for the unnecessary and often ridiculous use of tax dollars.    Along with the Department of Education and public broadcasting, it was high on the list of government boondoggles to get the axe once conservatives held the purse strings.  Somehow, that day never came.  With the resurgence of interest in cutting government spending now that the country has had four trillion dollar plus annual deficits in a row, the NEA might start to feel the heat again, especially in light of the story below.

    Last spring, the National Endowment for the Arts announced its 2012 grant recipients.  The vigilance of conservatives must indeed have slipped, because other than a brief mention by Pennsylvania Congressman Joe Pitts, the following seems to have gone by virtually unnoticed:
Spelman College (aka Digital Moving Image Salon)
Atlanta, GA
$100,000
To support HERadventure, a multi-episode, augmented reality computer game. Targeted to young women ages 18-25, HERadventure's story focuses on a young female superhero sent to Earth to save her own planet from devastation because of climate changes caused by social issues impacting women and girls. The game will be designed to be accessible online, on mobile platforms, Facebook, and Twitter and is designed and led by filmmaker and digital media artist Ayoka Chenzira with a team of artists.
    The description defies parody.  $100,000 of taxpayer money is going to help develop a video game about a female alien sent to earth to rescue her own planet (sorry, I just can't paraphrase this - must quote) "from devastation because of climate changes caused by social issues impacting women and girls."  Fortunately, we are not left to fill in the details for ourselves.  A fuller description is available on the website of Spelman College:
The backstory of HERadventure begins when HER, a warrior woman and inhabitant of Earth’s sister planet, comes to Earth to investigate why it is causing her native planet to freeze and slowly die. HER discovers that the auras of Earth’s women are diminishing. Consequently, Earth and other parts of the universe are negatively impacted. HER enlists a corps of “superheroes in training” (HERadventure users) to take meaningful action and offer solutions to issues such as negative self-esteem, discrimination, eating disorders, and depression, which are causing women’s auras to suffer. These issues are dealt with through visual metaphors in a 3-D environment. HERadventure users “teleport” through various levels of the gaming experience by using social networking sites like Twitter and Facebook, with a goal of helping the superhero save her planet and ultimately serve as catalysts for positive change in the virtual and real world.
    An article from the college's electronic newsletter Inside Spelman goes even further:
 What would happen if the societal issues affecting women put other planets at risk? Well, of course, HER, a Black female superhero, would swoop in with a plan to save the universe. HER is central to HERadventure, a science fiction-based, multimedia platform project that interweaves virtual worlds, digital  and social media to create a gaming and storytelling experience. HERadventure not only entertains but tackles social issues that permeate the daily reality of many women.
    Although it is the smorgasbord of politically correct elements that makes this project entertaining to write about, the bottom line is that the government has taken $100,000 from the taxpayers and given it to someone to develop a video game.  It is one thing to argue that tax dollars should be used to prop up art forms that may be suffering from popular neglect (opera, painting, ballet, symphony orchestras) but have earned the right to be preserved for cultural and historical reasons if for nothing else.  But a video game?  Does America need government sponsored video games?  Even those that purport to be "art"?  Cannot our free marketplace of ideas even be trusted with that minor task?

    As the Inside Spelman article goes on to note:
HERadventure is scheduled for release on International Women’s Day on March 8, 2013. However, that is only the beginning. The transmedia, interactive story of HERadventure will be made up of several interconnected projects including a film that will engage film directors from around the world.
    Mark your calendars for March 8th.  We paid $100,000 for it.  We might as well see if we got our money's worth.

UPDATE: In a remarkable coincidence, this story at IndieWire.com just showed up this morning:

Filmmaker Ayoka Chenzira Launches HERadventure Sci-Fi Multimedia Project To Empower Women 
NEWS BY TAMBAY A. OBENSON
JANUARY 10, 2013 11:27 AM 
As the conversation continues on the dearth of black representation in sci-fi cinema, I receive an email with this announcement.
When she's not partnering up with acclaimed best-selling author Pearl Cleage to bring her novels to the screen, in what has been dubbed The Pearl Cleage Film Project, filmmaker and professor Ayoka Chenzira is developing an innovative sci-fi multimedia (film, gaming, social media) project called HERadventure.
I'll be interviewing her in a little bit about both her teaming with Cleage as well as on this newly-announced HERadventure project.
     The full story is at the link.